Konami have revealed 4 new Gem-Knight cards debuting in the upcoming TERMINAL WORLD booster set!


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Gem-Knight Nepyrim

Level 4 LIGHT Fairy Effect Monster

ATK/ 1550 DEF/ 1600

You can only use the (1)st, (2)nd, and (3)rd effect of this card's name each once per turn.

(1) If this card is Normal or Special Summoned: You can add 1 “Gem-Knight” card from your Deck to your hand, except “Gem-Knight Nepyrim”, also any effect damage your opponent takes for the rest of this Main Phase is halved.

(2) During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 “Gem-” monster.

(3) If this card is sent from hand or Deck to the GY: You can send 1 card from your hand to the GY, and if you do, Special Summon this card.


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Gem-Knight Voidroots

Level 7 DARK Fiend Effect Monster

ATK/ 1950 DEF/ 2450

You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

(1) You can send 1 “Gem-Knight” Normal Monster or “Gem-Knight Fusion” from your Deck to the GY; Special Summon this card from your hand in Defense Position.

(2) When your opponent activates a card or effect and you control a “Gem-Knight” Fusion Monster (Quick Effect): You can banish 3 “Gem-Knight” cards from your GY, including this card; negate that effect, then all “Gem-Knight” monsters you currently control gain 1000 ATK.


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Gem-Knight Master Diamond Dispersion

Level 9 EARTH Rock Fusion Effect Monster

ATK/ 3000 DEF/ 2600

3 “Gem-” monsters

You can only use the (1)st and (2)nd effect of this card’s name each once per turn.

(1) During the Main Phase (Quick Effect): You can send this card to the GY; Special Summon up to 3 non-Rock “Gem-” monsters with different names from your Extra Deck and/or GY, ignoring their Summoning conditions, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion Monsters.

(2) When your “Gem-Knight” Fusion Monster is destroyed by battle while this card is in your GY: You can Special Summon this card.


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Gem-Knight Dispersion

Normal Spell Card

(1) Activate 1 of these effects (but you can only use each effect of this card’s name once per turn);

● Fusion Summon 1 “Gem-Knight” Fusion Monster from your Extra Deck, using monsters from your hand or field as material. If you have “Gem-Knight Fusion” in your GY, you can also use up to 2 non-Rock “Gem-Knight” monsters from your Deck or Extra Deck.

● Add 1 “Gem-” monster from your Deck or banishment to your hand, also any effect damage your opponent takes during the Main Phase for the rest of this turn is halved.


Translations: YGOrganization

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